![]() ![]() We are thrilled to announce that Codenames: Duet, a cooperative version of the beloved classic, is newly online and free to play remotely with your friends and family on How does it differ from regular Codenames?Ĭodenames: Duet is a bit more of a demanding and cooperative challenge for two players or for teams that enjoy switching between the spymaster and operative roles each turn. Dungeon Lords: Festival Season Galaxy Trucker - Another Big Expansion Last Will Pictomania Dungeon Petz Travel Blog Space Alert - The New Frontier 20th Century Sneaks & Snitches Dungeon Lords Shipyard Bunny, Bunny, Moose, Moose Space Alert Galaxy Trucker - The Big Expansion League of Six - Loyal Retinue Galaxy Trucker League of Six If they identify a bystander, then their guessing time ends.Kutná Hora: The City of Silver Lost Ruins of Arnak: The Missing Expedition Deal with the Devil Pulsar 2849 Codenames: Bilingual Ukraine-Czech NON-SALE CHARITY EDITION Galaxy Trucker: Keep on Trucking Lost Ruins of Arnak: Expedition Leaders Galaxy Trucker Lost Ruins of Arnak Under Falling Skies Sanctum Through the Ages: New Leaders and Wonders Letter Jam Codenames Duet XXL Trapwords Adrenaline: Team Play DLC Pictomania Codenames Pictures XXL Codenames XXL Pulsar 2849 Tash-Kalar: Arena of Legends - Etherweave expansion deck Through the Ages Digital Galaxy Trucker Rocky Road (a novel) That's a Question! Codenames – Duet Alchemists: The King's Golem Adrenaline Codenames – Pictures Through the Ages: A New Story of Civilization The Prodigals Club Codenames Galaxy Trucker: Missions Tash-Kalar: Arena of Legends - Nethervoid Alchemists Dungeon Lords: Happy Anniversary Tash-Kalar: Arena of Legends - Everfrost expansion deck Galaxy Trucker Digital Tash-Kalar: Arena of Legends Tzolk'in: Tribes & Prophecies Dungeon Petz: Dark Alleys Last Will: Getting Sacked Galaxy Trucker: Anniversary Edition Galaxy Trucker - The Latest Models Tzolk'in: The Mayan Calendar Goblins Inc. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If correct, they can attempt to identify another one. Whoever receives the clue places a finger on a card to identify that agent. Either player can decide to give a one-word clue to the other player, along with a number. The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. ![]() Each player sees a 5-5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). Place a key card in the holder so that each player sees one side of the card. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5-5 grid. Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you’re working together as a team to find all of your agents. ![]()
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